Globe Cannon
"HOLY $#*!, LOOK AT THE SIZE OF THAT GUN."
- You, in your head, right now
- ABOUT -
Globe Cannon is an endless arcade shooter with THE BIGGEST GUN IN VIDEO GAME HISTORY.
It's a button-mashing, all-out free-for-all with the fate of humanity in the balance. A hectic, keyboard smashing fight to the death. A controller bludgeoning, anxiety inspiring, "wtf, why am I sweating?" rumble on a planetary scale.
Don't think you're ready for it? I get it.
Because to play this game means taking responsibility for a gun so big that it hangs off the planet like a friggin car antenna. I mean, look at that thing! It's a total beast. A 500 mile long cannon? Jeezy Pete's. It's ENORMOUS!
But why? What could make a planet of rational people build such a thing? Why would you possibly need such a gargantuan mechanism of destruction?
I'll tell you why.
Aliens.
That's right, alien scum. With their fighter jets and their bombers. Brightly colored and 2D (the worst kind). It makes me sick just thinking of it. Literally sick to my stomach. Like... Like I need something. Something to take care of this alien problem. Like I need...
A 500 MILE LONG CANNON.
Do yourself a favor. Play this game. Just scroll back up and play it.
- CONTROLS -
Arrow Keys - Aim.
Spacebar - Fire gigantic cannon. Hold for auto-fire.
Z - Fire/deploy enormous blue horizontal bombs.
X - Fire/deploy humongous green vertical bombs.
Trigger massive bombs in flight to deploy enormous protective shield. Double-tapping 'X' or 'Y' detonates the colossal shield close to Earth.
Esc. - Pause menu.
- TWITTER -
Status | In development |
Platforms | HTML5 |
Author | ChainsawMcD |
Genre | Shooter |
Made with | GameMaker, Adobe Photoshop, Adobe After Effects |
Tags | 2D, Aliens, Arcade, cannon, Casual, Endless, Pixel Art, Retro, Singleplayer, Space |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Links | Homepage |
Development log
- Globe Cannon Devlog #3: Art of the MenuJun 20, 2019
- Globe Cannon Devlog #2: What Are We Doing Here?Jun 20, 2019
- Globe Cannon Devlog #1: Fading In On A New AdventureJun 20, 2019
Comments
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Simple, but fun. The planetary scale is cool. If you're looking for feedback, I suggest slightly slower projectiles, a tad faster response time when moving the cannon, or a combo of the two. Keep up the good work!